new trailer about gw2. the art is phenomenal, i mean just really fantastic. but i have to wonder about the mechanics. how can they have a persistent world w/o all the issues of kill stealing and what not? how small are these servers that npc’s will actually remember u for an extended length of time, much less have your actions affect the extended world in a persistent manner? i remember how they accomplished this in gw1: u simply progressed to the next instanced zone where everyone knew u. but they’re saying these places are persistent. i’m not sure i believe the hype.
how difficult will it be to switch servers to play w/ friends? and most importantly, will they still have dodgeball?